Prototyping: Understand First, Solve Later
102 D & E, Frontier Airlines Center
Taking a project from concept to completion can be tricky. Ideas come from all angles: clients, colleagues and administrators. How can we organize these thoughts into one cohesive vision and, more importantly, communicate that vision with your team? The answer is simple: understand the problem first through prototyping. This presentation will discuss various prototyping frameworks for mobile apps, complex web tools and even mobile games. The techniques covered will range from simple pencil and paper sketches, to seemingly fully functional apps. We'll also take a look at some real-world examples of how CIO-level ideas have gone through the prototyping process.
Senior Web Designer/Developer, Purdue University
Alex Kingman is Senior Web designer/developer for the Informatics group at Purdue University, where he is responsible for enhancing user experience in Web applications. His experience includes application development, Web standards, accessibility and driving new and creative Web strategies. Kingman has also served as technical director for several books in the areas of general computing and Web development.